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    Alternate System: Test Battle Simulation #1

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    Harper
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    Alternate System: Test Battle Simulation #1

    Post by Harper on Sat Oct 01 2016, 14:06

    Equal power level. Offensive energy based character vs. defensive physical based character.

    Defensive character has higher skill in reflexes so they go first.




    Bonus Action: Rush -5 ki (+2 dmg per damage die rolled.)
    Action: Machine Gun Fist: -40 ki | 3d6+6 damage | -10 to target's ki

    Attack Roll:
    Random number (31,131) : 44

    Damage Roll:
    Random number (7,12) : 7
    Random number (7,12) : 11
    Random number (7,12) : 9




    Power Level 10,000

    Skills
    Fighting: 30
    Energy Control: 20
    Reflexes: 40
    Resilience: 20

    Defense: 80
    Vitality: 120
    Ki: 55/100

    Techs
    Machine Gun Fist | Advanced | Melee/Physical | Barrage | Bash | 40 ki cost
    After Image | Defensive | 10 ki cost - 2/2 uses
    Barrier | Defensive | 10 ki cost - 2/2 uses
    Sonic Sway | Defensive | 15 ki cost - 2/2 uses


    Last edited by Harper on Sat Oct 01 2016, 14:34; edited 1 time in total
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    Harper
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    Re: Alternate System: Test Battle Simulation #1

    Post by Harper on Sat Oct 01 2016, 14:17

    Machine Gun Fist attack roll 44 vs 60 defense -- Blocked !

    Action: Energy Blast -10 ki | 2d6 damage
    Bonus Action: Power Up | +10 ki

    Attack Roll:
    Random number (41,141) : 109

    Damage Roll:
    Random number (1,6) : 1
    Random number (1,6) : 3




    Power Level: 10,000

    Skills
    Fighting: 20
    Energy Control: 40
    Reflexes: 20
    Resilience: 30

    Defense: 60
    Vitality: 130
    Ki: 100/100

    Techs
    Kamehameha: Advanced | Ranged Energy | Single | Charging | 25 ki cost
    Renzoku Kikou Dan | Advanced |Ranged Energy | Barrage | 35 ki cost
    Kienzan | Finisher | Ranged Energy | Single | Slashing, Wounding | 65 ki cost
    Sonic Sway | Defensive | 15 ki cost


    Last edited by Harper on Sat Oct 01 2016, 14:35; edited 2 times in total
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    Harper
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    Re: Alternate System: Test Battle Simulation #1

    Post by Harper on Sat Oct 01 2016, 14:26

    Energy Blast attack roll 109 vs Defense 80 -- HIT | 4 damage

    Bonus Action: Power Up | +10 ki
    Action: Strike | 1d10 damage

    Attack:
    Random number (31,130) : 126

    Damage:
    Random number (1,10) : 6




    Power Level 10,000

    Skills
    Fighting: 30
    Energy Control: 20
    Reflexes: 40
    Resilience: 20

    Defense: 80
    Vitality: 116 / 120  
    Ki: 65/100

    Techs
    Machine Gun Fist | Advanced | Melee/Physical | Barrage | Bash | 40 ki cost
    After Image | Defensive | 10 ki cost - 2/2 uses
    Barrier | Defensive | 10 ki cost - 2/2 uses
    Sonic Sway | Defensive | 15 ki cost - 2/2 uses


    Last edited by Harper on Sat Oct 01 2016, 14:36; edited 2 times in total
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    Re: Alternate System: Test Battle Simulation #1

    Post by Harper on Sat Oct 01 2016, 14:40

    Strike attack roll 126 vs 60 defense - HIT| -6 damage

    Bonus Action: Charge Up | -5 ki | +10 attack
    Action: Kamehameha | -25 ki | 2d10 damage | Charging: +20 bonus attack

    Attack:
    Random number (61,160) : 154

    Damage:
    Random number (1,10) : 2
    Random number (1,10) : 8

    Power Level: 10,000

    Skills
    Fighting: 20
    Energy Control: 40
    Reflexes: 20
    Resilience: 30

    Defense: 60
    Vitality: 124 / 130
    Ki: 70 / 100

    Techs
    Kamehameha: Advanced | Ranged Energy | Single | Charging | 25 ki cost
    Renzoku Kikou Dan | Advanced |Ranged Energy | Barrage | 35 ki cost
    Kienzan | Finisher | Ranged Energy | Single | Slashing, Wounding | 65 ki cost
    Sonic Sway | Defensive | 15 ki cost
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    Harper
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    Re: Alternate System: Test Battle Simulation #1

    Post by Harper on Sat Oct 01 2016, 14:47

    Kamehameha attack roll 154 vs 80 defense - HIT| -10 damage

    Bonus Action: Barrier | -5 ki for 5 turns | 3d6 temp vitality
    Temp Vitality vs Energy Attacks
    Random number (1,6) : 1
    Random number (1,6) : 3
    Random number (1,6) : 1

    Action:  Machine Gun Fist | -40 ki | 3d6 damage | Bash: -10 to target's ki

    Attack:
    Random number (31,100) : 74

    Damage:
    Random number (1,6) : 6
    Random number (1,6) : 3
    Random number (1,6) : 1


    Effects:
    Barrier: -5 ki per turn. 0 / 3 turns.




    Power Level 10,000

    Skills
    Fighting: 30
    Energy Control: 20
    Reflexes: 40
    Resilience: 20

    Defense: 80
    Vitality: 116 / 120  
    Ki: 20 /100

    Techs
    Machine Gun Fist | Advanced | Melee/Physical | Barrage | Bash | 40 ki cost
    After Image | Defensive | 10 ki cost - 2/2 uses
    Barrier | Defensive | 10 ki cost - 2/2 uses
    Sonic Sway | Defensive | 15 ki cost - 2/2 uses
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    Harper
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    Re: Alternate System: Test Battle Simulation #1

    Post by Harper on Sat Oct 01 2016, 14:52

    Bonus Action: Sonic Sway | -15 ki | +25 defense vs melee attacks

    Machine Gun Fist attack roll: 71 vs 60 + 25 defense - DODGED!

    Action: Strike | 1d10 damage

    Attack:
    Random number (21,120) : 61

    Damage:
    Random number (1,10) : 5





    Power Level: 10,000

    Skills
    Fighting: 20
    Energy Control: 40
    Reflexes: 20
    Resilience: 30

    Defense: 60
    Vitality: 124 / 130
    Ki: 70 / 100

    Techs
    Kamehameha: Advanced | Ranged Energy | Single | Charging | 25 ki cost
    Renzoku Kikou Dan | Advanced |Ranged Energy | Barrage | 35 ki cost
    Kienzan | Finisher | Ranged Energy | Single | Slashing, Wounding | 65 ki cost
    Sonic Sway | Defensive | 15 ki cost
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    Harper
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    Re: Alternate System: Test Battle Simulation #1

    Post by Harper on Sat Oct 01 2016, 14:57

    Strike attack roll 61 vs 80 defense -- BLOCKED!

    Bonus Action: Power Up: +10 ki
    Action: Strike | 1d10 damage

    Attack:
    Random number (31,130) : 107

    Damage:
    Random number (1,10) : 1




    Power Level 10,000

    Skills
    Fighting: 30
    Energy Control: 20
    Reflexes: 40
    Resilience: 20

    Defense: 80
    Vitality: 116 / 120  
    Ki: 30 /100

    Techs
    Machine Gun Fist | Advanced | Melee/Physical | Barrage | Bash | 40 ki cost
    After Image | Defensive | 10 ki cost - 2/2 uses
    Barrier | Defensive | 10 ki cost - 2/2 uses
    Sonic Sway | Defensive | 15 ki cost - 2/2 uses
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    Harper
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    Re: Alternate System: Test Battle Simulation #1

    Post by Harper on Sat Oct 01 2016, 15:03

    Strike attack roll 107 vs 60 defense -- HIT! | 1 damage

    Bonus Action: Power Up | +10 ki
    Action: Kienzan | -65 ki | 4d10 damage | Slashing: Ignores 20 defense | Wounding: 60% chance to wound

    Attack:
    Random number (41,140) : 116

    Damage
    Random number (1,10) : 10
    Random number (1,10) : 6
    Random number (1,10) : 3
    Random number (1,10) : 3

    Wound Chance:
    Random number (1,100) : 61




    Power Level: 10,000

    Skills
    Fighting: 20
    Energy Control: 40
    Reflexes: 20
    Resilience: 30

    Defense: 60
    Vitality: 123 / 130
    Ki: 70 / 100

    Techs
    Kamehameha: Advanced | Ranged Energy | Single | Charging | 25 ki cost
    Renzoku Kikou Dan | Advanced |Ranged Energy | Barrage | 35 ki cost
    Kienzan | Finisher | Ranged Energy | Single | Slashing, Wounding | 65 ki cost
    Sonic Sway | Defensive | 15 ki cost
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    Re: Alternate System: Test Battle Simulation #1

    Post by Harper on Sat Oct 01 2016, 15:12

    Forgot about the barrier last turn. So -5 ki.

    Kienzan attack roll 116 vs 80 defense -- HIT | 22 damage (-5 for barrier) | Wounded!

    Bonus Action: Power Up | +10 ki
    Action: Strike | 1d10

    Attack:
    Random number (31,130) : 100

    Damage:
    Random number (1,10) : 8

    Effects:
    Wounded: -2 vitality | 0 / 2 turns
    Barrier: 0 / 5 temp vitality | 2 / 3 turns | -5 ki per turn (Destroyed)




    Power Level 10,000

    Skills
    Fighting: 30
    Energy Control: 20
    Reflexes: 40
    Resilience: 20

    Defense: 80
    Vitality: 99 / 120  
    Ki: 35 /100

    Techs
    Machine Gun Fist | Advanced | Melee/Physical | Barrage | Bash | 40 ki cost
    After Image | Defensive | 10 ki cost - 2/2 uses
    Barrier | Defensive | 10 ki cost - 2/2 uses
    Sonic Sway | Defensive | 15 ki cost - 2/2 uses
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    Re: Alternate System: Test Battle Simulation #1

    Post by Harper on Sat Oct 01 2016, 15:18

    DESIGN NOTES:

    -Less vitality. People are super hard to kill.
    -Ki runs out really fast. Considering lowering ki costs for everything across the board.
    -Considering adding another action. That may speed things up a bit.

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    Re: Alternate System: Test Battle Simulation #1

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