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    Namek's Quests

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    Join date : 2016-04-02

    Namek's Quests

    Post by Admin on Sat Apr 23 2016, 13:28

    Easy: 1,500
    Medium: 3,000
    Hard: 5,000

    Remember, you may only do 3 quests per week.



    Grand Elder Guru

    Easy Quest

    Requirement: None

    Reward: 1,000 zeni and +10 Hero Points.

    You have heard that the Grand Elder, Father of the Nameks, has the ability to unlock people's hidden powers. Upon arriving at his small home upon a pillar of rock, his guardian Rhez denies you an audience with him, unless you prove yourself to three Elders. The first elder is in a nearby village, he has had a problem with his crops dying due to a parasite. Help him find a way to eliminate the parasite and he will guide you to the next Elder.



    Rogue Namek

    Easy Quest

    Requirement: Must have completed Grand Elder Guru.

    Reward: 1,000 zeni and +10 Hero Points.

    The next Elder has been having a problem with a rogue Namek who has been preaching about advancing Namekian technology and bringing the world into the modern age. He has gathered quite a few followers. Go and convince them to return to the village, or if you can't, defeat him and end their little protest. If you can do so, he will guide you to the final Elder.



    Crash and Burn

    Medium Quest

    Requirement: Must have completed Rogue Namek

    Reward: 2,000 zeni and +15 Hero Points.

    You arrive at the final Elder's village, to find it in ruins. Doing a little scouting, you find that an Xeno starship has arrived. Apparently they're a group of slavers who have abducted the whole village. Defeat the slavers and free the Elder, and he will give you the last recommendation you need to meet with the Grand Elder.



    Hidden Powers

    Medium Quest

    Requirement: Must have completed Crash and Burn.

    Reward: 1,000 zeni, +700 XP, and +15 Hero Points.

    You return with the word of the three Elders as proof of your good intentions, but the Grand Elder's guardian Rhez still doesn't trust you. He challenges you to a fight and if you can prove yourself in combat he will allow you past to visit with Guru, so he can unlock your hidden powers.



    The Dark One

    Medium Quest

    Requirement: None

    Reward: 2,000 zeni +10 Hero Points.

    Before the great climate change that wiped out the great Namekian civilization, a demon worshiping Namek, deemed the Dark One, terrorized the population. He was sealed away inside of a glass jar by magical means, and tossed into the deepest of ocean trenches, to never return. Until a curious fisherman pulled the bottle out of his latest catch. Uncorking it, the Dark One has returned and start hatching twisted Namek-demon spawnling, which are ravaging villages all around Namek. Stop his offpsring and perhaps you can find the Dark One.



    The Dark One Part 2

    Hard Quest

    Requirement: Must have completed The Dark One.

    Reward: 3,500 zeni and +10 Hero Points.

    So, you've defeated the Dark One's spawns. He has revealed himself to you. You're in for the battle of your life. But, as you duke it out, you find that he won't be so easily defeated. It seems as you get more fatigued, he grows stronger. Find out how he is doing this and put an end to him, once and for all.



    Healer's Lament

    Easy Quest

    Requirement: None

    Reward: 1,000 zeni

    A young healer of the Dragon Clan, has approached you wishing for you to train him in the warrior arts. He expresses to you the frustration of his position as a healer, and hopes you can mold him into a powerful warrior. But, as you train him, you soon find out how inept he his. Show him why his healing powers are a blessing and why the life of the warrior isn't all it is made out to be.



    Refugees

    Easy Quest

    Requirement: None

    Reward: 1,000 zeni and +10 Hero Points.

    A ship has crash landed on a desolate island. They are a family of Xenos who have fled the destruction of their civilization at the hands of the PTO. They are running out of rations and are lost in the Namekian wilderness. You can't let them die however, and must convince the nearest village to take them in. It won't be so easy, as Nameks are very wary of outsiders.



    Easy Pickings

    Easy Quest

    Requirement: None

    Reward: 1,000 zeni and +10 Villain Points.

    The Nameks are such a peaceful people, that sometimes they don't even know when there is a threat upon them You hear that a small village that has ancient relics from the old Namek civilization, which could be quite valuable. You decide to take them for yourself, but find that the village's Elder used to be apart of the Warrior Clan. Despite his age, he is a master of the martial arts. Survive his counter attack and take your prize



    Mining Operation

    Medium Quest

    Requirement: None

    Reward: 2,000 zeni and +10 Villain Points

    A group of Xenos have started mining for precious gems and metals within Namek's crust. However, they have not gone unnoticed. A group of Namekian warriors has arrived to stop them. You've been hired to protect the operation and see that it continues.



    Mining Operation Part 2

    Hard Quest

    Requirement: Must have completed Mining Operation.

    Reward: 3,000 zeni and +10 Villain Points.

    The Xeno mining team has found the mother lode, a thick layer of pure gold. But, it is sitting below a large Namek village. It's time to evict the inhabitants and you're leading the spearhead. But, be wary, the village is guarded by elite warriors trained by Rhez, Guru's guardian.



    Mind Worm

    Medium Quest

    Requirement: None

    Reward: 2,000 zeni and Special Reward.

    A small meteorite has landed on a Namekian island. It wasn't just any simple hunk of rock. It contained strange parasitic worms that have been burrowing into the skulls of Nameks and turning them into blood thirsty cannibals. Either find a way to neutralize the worms, or wipe out the entire population to prevent the spread.

    Special Reward:

    If you find a way to neutralize the parasites without harming the villagers, you gain +15 Hero Points.

    If you kill the entire lot of those who are effected and stop the threat, you gain +15 Villain Points.



    Missing Dragonballs

    Easy Quest

    Requirement: None

    Reward: 1,000 zeni

    You've learned that a hooded man has sneaked into two Namekian Villages and taken their dragonballs, leaving the Elders and their warriors baffled on how he got past them. You go to the a third village, which also has a dragonball, and suspect that he will come to that one. Placing yourself in front of the dragonball, you stand sentinel. If you can defeat the strange creature, he will reveal that he is one of many such being that wish to drain the powerful magics from the dragonballs to live.



    Reclamation

    Medium Quest

    Requirement: Must have completed Missing Dragonballs.

    Reward: 2,000 zeni

    You must find the two missing dragonballs before their magics are lost forever. You find however, that the beings that have taken it will fight ferociously to protect their new source of power. They begin to draw on the magic of the dragonballs, making them nearly unstoppable. You must find a way to stop them before they drain the dragonballs entirely. Afterward, it will be your duty to return them to their villages.



    It's Not Easy Being Green

    Medium Quest

    Requirement: None

    Reward: 2,000 zeni

    A little Namek approaches you because he's always being beaten up by the Warrior Clan kids. He asks for you to teach him some moves so that he can show it to them. Coach the kid through the basics and then guide him as he takes on a handful of kids far stronger than him.


    Those with Black Hearts

    Medium Quest

    Requirement: None

    Reward: 1,200 zeni and Special Reward.

    The Namekians have long feared the existence of a unique breed known as the Black Hearted Ones. These members of their race are known for having eyes that are entirely black. You come across a village that has recently discovered that one of their own has the black eyes. The elder of the village asks you to track down the exiled Namekian and ensure he is unable to harm anyone ever again. Upon closer examination, you learn that this being is in fact of no threat to the others of his race, and is in fact quite peaceful, if a little more powerful than the average Namekian. You may decide to choose between doing as the elder asked, and kill the Black Hearted One, or you may attempt to befriend the being and try to explain to the village that the superstition against black-eyed Namekians is little more than that, and that this person is not a danger to them.

    Special Reward: +15 Villain Points if you kill him, +15 Hero Points if you explain that he is not the menace the village thinks he is.



    Darkened Ascension

    Hard Quest

    Requirement: None

    Reward: +1,500 zeni and Special Reward.

    A Namekian being trained to take on the role of Guardian of a distant planet has gone missing. Word has gone out to all the Elders of the Namekian Villages to find this child. Sensing that you are one of the stronger beings nearby, the Elder of one of the villages asks you to help them reclaim this lad so that he can finish his training. As you search, you sense a massive dark power and investigate. You find the young Namekian, but he has been overcome by his dark side and wishes to garner his strength before unleashing an attack on the Namekians. You learn that the Namekian was forced to face his dark side and was expected to overcome it in order to become a Guardian, but he lost the battle and was instead taken over by those darker instincts. He offers to teach you what he has learned in his Guardian training if you leave him to his machinations and further states that if you refuse, he'll have no choice to kill you. You know that his power is much greater than yours and that he can follow through on the threat. Do you attempt to stop his mad schemes and return him to his former self, or take his bribe and leave him in peace to formulate his plans and gain the power to dominate the entire planet?

    Special Reward: +150 XP and +15 Villain Points for helping the dark one stay in hiding, or +30 Hero Points for saving his good half

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